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  Program Schedule  
 

Tentative Program Daily Program Poster Session


Poster Presentation Schedule

Schedule
Date

Time

Poster Setup
May 4, 2011
09:00-13:30
Poster Display
May 4-6, 2011
Coffee Breaks
Poster Session – Open
May 5, 2011
16:30-17:00
Red Session
17:00-18:00
Blue Session
18:00-19:00
Green Session
19:00-20:00
Poster Removal
May 6, 2011
10:30-12:00

Poster presentations will be held at Room 201, 2nd Floor, Taipei International Convention Center during the above hours. Presenting authors are requested to present their poster during the designated schedule.

Poster Presentation Instruction

Poster Display

  1. Display boards (100cm wide by 200cm high) will be available.
  2. Your poster reference number will be mounted on the top of the board.
  3. The poster should be measured within horizontally 90cm and vertically 120cm.
  4. There will be no printing service available, please print your poster in advance.

Mounting and Removal

  • Presenting authors are required to set up the poster at the designated hours (see below), using the adhesive tape provided onsite.
  • Authors who wish to keep their posters should remove them during the suggested poster removal period. The organizer shall dispose all posters left after the poster removal time.


Blue Session
199 Sequential targeted optimality as a new criterion for teaching and following in repeated games
201 An Algorithm for the Coalitional Manipulation Problem under Maximin
205 Choosing persuasive arguments for action
220 Toward Error-bounded Algorithms  for Infinite-Horizon DEC-POMDPs
224 Empirical Evaluation of Ad Hoc Teamwork in the Pursuit Domain
228 Capability-Aligned Matching: Improving Quality of Games with a Purpose
235 Tractable Model Checking for Fragments of Higher-Order Coalition Logic
236 From Body Space to Interaction Space - Modeling Spatial Cooperation for Virtual Humans
239 On the quality and complexity of Pareto equilibria in the Job Scheduling game
248 Reaching Correlated Equilibria Through Multi-agent Learning
249 Decentralized Monitoring of Anytime Decision Making
252 Ties Matter: Complexity of Voting Manipulation Revisited
253 A Framework for Coalitional Normative Systems
257 Equilibrium Approximation in Extensive-Form Simulation-Based Games
266 On the Outcomes of Multiparty Persuasion
268 Rich Goal Types in Agent Programming
269 Dynamic Level of Detail for Large Scale Agent-Based Urban Simulations
283 Tree Adaptive A* for Goal-Directed Navigation in Initially Unknown Terrain
284 On Topic Selection Strategies in Multi-Agent Naming Game
285 On Optimizing Interdependent Skills: A Case Study in Simulated 3D Humanoid Robot Soccer
289 Scenarios for System Requirements Traceability and Testing
291 Argumentation-based reasoning in agents with varying degrees of trust
295 The Evolution of Cooperation in Self-Interested Agent Societies: A Critical Study
296 Probabilistic Hierarchical Planning over Markov Decision Processes
297 Can Trust Increase the Efficiency of Cake Cutting Algorithms?
300 Decentralized Decision Support for an agent population in dynamic and uncertain domains
303 Adaptive Decision Support for Structured Organizations: A Case for OrgPOMDPs
309 iCLUB: An Integrated Clustering-Based Approach to Improve the Robustness of Reputation Systems
312 Effective Variants of Max-Sum Algorithm to Radar Coordination and Scheduling
313 Improved Computational Models of Human Behavior in Security Games
317 The Complexity of Voter Partition in Bucklin and Fallback Voting: Solving Three Open Problems
318 Decision Theoretic Behavior Composition
322 Agent-Based Resource Allocation in Dynamically Formed CubeSat Constellations
327 Maximum Causal Entropy Correlated Equilibria for Markov Games
328 Cooperation through Reciprocity in Multiagent Systems: An Evolutionary Analysis
332 A Simple Curious Agent to Help People be Curious
336 Social Instruments for Convention Emergence in Artificial Societies
339 Learning by Demonstration in Repeated Stochastic Games
344 Maximizing revenue in symmetric resource allocation  when user utilities exhibit diminishing returns
345 Collaborative diagnosis of exceptions to contracts
346 Genetic Algorithm Aided Optimization of Hierarchical Multi-Agent System Organization
348 Complexity of Multiagent BDI Logics with Restricted Modal Context
349 Using Aspiration Adaptation Theory to Improve Learning
350 Consensus Acceleration in Multiagent Systems with the Chebyshev Semi-Iterative Method
352 Multi-Agent Monte Carlo Go
355 Extension of MC-net-based Coalition Structure Generation: Handling Negative Rules and Externalities
360 Online Anomaly Detection in Unmanned Vehicles
361 Diagnosing Commitments: Delegation Revisited
364 ADAPT: Abstraction Hierarchies to Effectively Implement Teamwork
366 I've Been Here Before! Location and Appraisal in Memory Retrieval
372 Rip-off: Playing the Cooperative Negotiation Game
373 Interfacing a cognitive agent platform with a virtual world: a case study using Second Life
375 Message-Generated Kripke Semantics
378 Substantiating quality goals with field data for socially-oriented requirements engineering
382 Normative Mechanism Design
384 Self-disclosure Decision Making based on Information Measures
385 When and How Should Norms Be Violated?
390 Emergence of Norms for Social Efficiency in Partially Iterative Non-Coordinated Games
398 On the Construction of Joint Plans through Argumentation Schemes
400 Team Coverage Games
405 Agent-based Inter-Company Transport Optimization
408 Belief/Goal Sharing BDI Modules
414 Information-Driven Interaction-Oriented Programming
418 Bounded Decentralised Coordination over Multiple Objectives
420 Agent-Based Control for Decentralised Demand Side Management in the Smart Grid
422 Neural Symbolic Systems for Normative Agents
426 No Smoking Here: Compliance differences between deontic and social norms
429 Agents that speak: modelling communicative plans and information sources in a logic of announcements
440 Online Mechanism Design for Electric Vehicle Charging
449 Communication-constrained DCOPs: Message approximation in GDL with Function Filtering
450 Emerging Cooperation on Complex Networks
456 Distributed Model Shaping for Scaling to Decentralized POMDPs with hundreds of agents
463 Culture-related differences in aspects of behavior for virtual characters across Germany and Japan
464 Procedural Fairness in Stable Marriage Problems
466 Tag-Based Cooperation in N-Player Dilemmas
474 Computing Time-Dependent Policies for Patrolling Games with Mobile Targets
478 Heuristic Multiagent Planning with Self-Interested Agents
482 Mining Qualitative Context Models From Agent Interactions
488 Partially Observable Stochastic Game-based Multi-Agent Prediction Markets

Green Session
476 Efficient Planning in R-max
477 Quality guarantees for region optimal DCOP algorithms
484 An Investigation of the Vulnerabilities of Scale Invariant Dynamics in Large Teams
485 Computational Complexity of Two Variants of the Possible Winner Problem
489 Trust as Dependence: A Logical Approach
492 A Model of Norm Emergence and Innovation in Language Change
494 A Cost-Based Transition Approach for Multiagent Systems Reorganization
499 Argumentation strategies for plan resourcing
502 Effect of time delays on agents' interaction dynamics
504 Towards an Agent-Based Proxemic Model for Pedestrian and Group Dynamics: Motivations and First Experiments
505 Learning Action Models for Multi-Agent Planning
509 Batch Reservations in Autonomous Intersection Management
513 Multi-Agent, Potential-Based Reward Shaping for RoboCup KeepAway
515 Theoretical Considerations of Potential-Based Reward Shaping for Multi-Agent Systems
524 Approximating Behavioral Equivalence of Models Using Top-K Policy Paths
528 Programming Role Enactment through Reflection
531 Prognostic agent assistance for norm-compliant coalition planning
533 Virtual Agent Perception in Large Scale Multi-Agent Based Simulation Systems
536 ESCAPES: Evacuation Simulation with Children, Authorities, Parents, Emotions, and Social Comparison
537 Less Is More: Restructuring Decisions to Improve Agent Search
547 Programming Mental State Abduction
550 Simulation-based Temporal Projection of Everyday Robot Object Manipulation
551 A formal analysis of the outcomes of argumentation-based negotiations
555 Modeling the Emergence and Convergence of Norms
556 Introducing homophily to improve semantic service search in a self-adaptive system
559 Distributed Cooperation in Wireless Sensor Networks
567 Adaptive Regulation of Open MAS: an Incentive Mechanism based on Online Modifications of the Environment
570 Allocating Spatially Distributed Tasks in Large, Dynamic Robot Teams
571 Bounded Optimal Constrained Team Coordination with Delay Penalties and Location Choice
575 Towards a Unifying Characterization for Quantifying Weak Coupling in Dec-POMDPs
579 A Perception Framework for Intelligent Characters in Serious Games
585 Distributed Algorithms for Solving the Multiagent Temporal Decoupling Problem
586 SR-APL: A Model for a Programming Language for Rational BDI Agents with Prioritized Goals
589 Designing Petri Net Supervisors for Multi-Agent Systems from LTL Specifications
590 Friend or Foe?  Detecting an Opponent's Attitude in Normal Form Games
594 The BDI Driver in a Service City
595 Identifying and Exploiting Weak-Information Inducing Actions in Solving POMDPs
601 Controlling Narrative Time in Interactive Storytelling
606 Teamwork in Distributed POMDPs: Execution-time Coordination Under Model Uncertainty
609 GUARDS - Game Theoretic Security Allocation on a National Scale
611 A Particle Filter for Bid Estimation in Ad Auctions with Periodic Ranking Observations
620 Decentralized balancing of a commercial portfolio with plug-in hybrid vehicles in a Smart Grid
622 Escaping Local Optima in POMDP Planning as Inference
625 On the Verification of Social Commitments and Time
630 Toward Multi-Operator, Multi-Robot Teams: Human Interaction with Bio-Inspired Teams
639 Multiagent Argumentation for Cooperative Planning in DeLP-POP
650 Escaping Heuristic Depressions in Real-Time Heuristic Search
652 Kokomo: An empirically evaluated methodology for affective applications
653 Multi-Layered Cognitive Filtering by Behavioural Modelling
657 Pseudo-tree-based Algorithm for Approximate Distributed Constraint Optimization with Quality Bounds
661 Concise Characteristic Function Representations in Coalitional Games Based on Agent Types
663 Iterative Game-theoretic Route Selection for Hostile Area Transit and Patrolling
664 Quality-bounded Solutions for Finite Bayesian Stackelberg Games: Scaling up
665 Cooperative Answering with Abduction
666 A Double Oracle Algorithm for Zero-Sum Security Games on Graphs
668 False-name bidding in first-price combinatorial auctions with incomplete information
670 Deploying Power Grid-Integrated Electric Vehicles as a Multi-Agent System
673 A Message Passing Approach To Multiagent Gaussian Inference for Dynamic Processes
675 Modeling Social Preferences in Multi-player games
680 Approximation Methods for Infinite Bayesian Stackelberg Games: Modeling Distributional Uncertainty
682 Using Iterated Reasoning to Predict Opponent Strategies
683 Multiagent Environment Design in Human Computation
689 False-name-proof Mechanism Design without Money
692 Social Distance Games
698 Agent Sensing with Stateful Resources
701 Solving Stackelberg Games with Uncertain Observability
702 Modeling Bounded Rationality of Agents During Interactions
713 Practical Argumentation Semantics for Socially Efficient Defeasible Consequence
715 Evolving Subjective Utilities: Prisoner's Dilemma Game Examples
717 Comparing Action-Query Strategies in Semi-Autonomous Agents
719 A style controller for generating virtual human behaviors
732 Solving Election Manipulation Using Integer Partitioning Problems
739 A Multimodal End-of-Turn Prediction Model:  Learning from Parasocial Consensus Sampling
749 Taming the Complexity of Linear Time BDI Logics
753 Scalable Coordinated Adaptive Serious Games
757 Multi-Criteria Argument Selection In Persuasion Dialogues
761 The face of emotions: a logical formalization of expressive speech acts
763 Incorporating balancing markets in electricity network simulations
778 Possible and necessary winners in voting trees: majority graphs vs. profiles

Red Session
28 Reasoning about local properties in modal logic
29 A computational model of achievement motivation for artificial agents
31 A Truth Serum for Sharing Rewards
32 Horde: A Scalable Real-time Architecture for Learning Knowledge from Unsupervised Sensorimotor Int
33 Incremental DCOP Search Algorithms for Solving Dynamic DCOP Problems
38 How to measure the conviviality of a dependence network.
39 Incentive design for adaptive agents
40 MetaTrust: Discriminant Analysis of Local Information for Global Trust Assessment
47 Majority-rule-based preference aggregation on multi-attribute domains with structured preferences
48 Efficient Penalty Scoring Functions and Heuristic for Group Making with TCP-nets
49 Efficient Heuristic Approach to Dominance Testing in CP-nets
51 Who Goes There? Selecting a Robot to Reach a Goal
52 Decomposing Constraint Systems
53 Metric Learning for Reinforcement Learning Agents
56 A Curious Agent for Network Anomaly Detection
60 Homogeneity and Monotonicity of Distance-Rationalizable Voting Rules
61 Agents, Pheromones, and Mean-Field Models
62 Basis Function Discovery using Spectral Clustering and Bisimulation Metrics
70 Complexity of coalition structure generation
73 Tight Bounds for Strategyproof Classification
74 Knowledge and Control
75 Designing Incentives for Boolean Games
77 Scientia Potentia Est
79 Cooperatives of Distributed Energy Resources for Efficient Virtual Power Plants
80 Integrating Reinforcement Learning with Human Demonstrations of Varying Ability
82 Possible Winners When New Alternatives Join: New Results Coming Up!
91 Incentive Compatible Influence Maximization in Social Networks and Application to Viral Marketing
94 On Optimal Agendas for Package Deal Negotiation
95 An abstract framework for reasoning about trust
97 Message Passing Algorithms for Large Structured Decentralized POMDPs
99 How Agents Can Help Curbing Fuel Combustion - a Performance Study of Intersection Control
100 Jogger: Investigation of Principles of Context-Sensitive Reminding
112 The Effect of Expression of Anger and Happiness in Computer Agents on Negotiations with Humans
118 Spatio-Temporal A* Algorithms for Offline Multiple Mobile Robot Path Planning
119 Resource-Aware Junction Trees for Efficient Multi-Agent Coordination
121 Influence of Head Orientation in Perception of Personality Traits in Virtual Agents
122 Two-agent conflict resolution with argumentation dialogues
124 A Study of Computational and Human Strategies in Revelation Games
126 Reasoning Patterns in Bayesian Games
127 Metastrategies in the colored trails game
130 Using Coalitions of Wind Generators and Electric Vehicles for Effective Energy Market Participation
133 Expert-Mediated Search
135 Commitments with Regulations: Reasoning about Safety and Control
137 Learning the Demand Curve in Posted-Price Digital Goods Auctions
138 Active Markov Information-Theoretic Path Planning for Robotic Environmental Sensing
141 Negotiation Over Decommitment Penalty
144 Ship Patrol: Multiagent Patrol under Complex Environmental Conditions
147 Empirical and Theoretical Support for Lenient Learning
148 Cognitive Policy Learner: Biasing Winning or Losing Strategies
149 Agent-mediated Multi-step Optimization for Resource Allocation in Distributed Sensor Networks
151 Information Elicitation for Decision Making
154 A Formal Framework for Reasoning about Goal Interactions
155 On-line reasoning for institutionally-situated BDI agents
158 Strategy Purification
159 Game Theory-Based Opponent Modeling in Large Imperfect-Information Games
165 Agent-Based Container Terminal Optimisation
167 Stable partitions in additively separable hedonic games
172 Solving Delayed Coordination Problems in MAS
174 Arbitrators in Overlapping Coalition Formation Games
176 Human-like Memory Retrieval Mechanisms for Social Companions
177 Exploration strategies based on Multi-Criteria Decision Making for search & rescue autonomous robots
179 Forgetting Through Generalisation - A Companion with Selective Memory
180 Representation of Coalitional Games with Algebraic Decision Diagrams
182 Game Theoretical Adaptation Model for Intrusion Detection System
184 AgentScope: Multi-Agent Systems Development in Focus
186 Agent programming with priorities and deadlines
187 Solving Strategic Bargaining with Arbitrary One-Sided Uncertainty
188 Computing a Self-Confirming Equilibrium in Two-Player Extensive-Form Games
189 Specifying and Applying Commitment-Based Business Patterns
194 Strategic Games and Truly Playable Effectivity Functions
197 Computing stable outcomes in hedonic games with voting-based deviations
198 Analyzing Intra-Team Strategies for Agent-Based Negotiation Teams
206 Manipulation in group argument evaluation
217 Abstraction for Model Checking Modular Interpreted Systems over ATL
222 VIXEE an innovative communication infrastructure for Virtual Institutions
237 Smart Walkers! Enhancing the Mobility of the Elderly
244 Modeling Empathy for a Virtual Human: How, When and to What Extent?
250 Modeling lane preferences in agent-based multi-lane highway simulation
265 Multi-agent Hypothetical Reasoning with Confidentiality
287 Reasoning About Preferences in BDI Agent Systems
 


 
AAMAS 2011 Secretariat

Elite Professional Conference Organizer
Mr. JUN Tsai / 4F., No.20, Ln.128, Jingye 1st Rd., Taipei City 104, Taiwan / Tel: +886-2-8502-7087 Ext. 28 / Fax: +886-2-8502-7025
E-mail: aamas2011@elitepco.com.tw